By Ian Sherr
Microsoft Corp. has a lot riding on its new alien shooting videogame, Halo 4, which is part of the blockbuster Halo franchise and debuts Nov 6. (read âThe Big Game Battleâ). But thereâs one thing over which Halo 4â²s creators can breathe a sigh of relief: the gameâs review score from Metacritic.com.
Metacritic, which aggregates videogame reviews from various game publications such as GameStop âs Game Informer magazine and AOLâs Joystiq, gives videogames an averaged score ranging from 1 to 100. The ranking that a game receives is regarded as a barometer for whether a title will sell well, with many game industry veterans and analysts saying a game needs to score in the mid-80s to be a certified hit.
âIâd be hard pressed to buy a 60-rated game,â said Josh Holmes, âHalo 4â²sâ creative director. âAnything below 75â"thatâs the kiss of death.â
Marc Doyle, Metacriticâs co-founder and games editor, said the siteâs mission is to inform customers about the quality of games, whether or not theyâre made as part of a popular franchise such as Halo. âI run this website to service the average consumer,â he said.
Early Thursday, shortly after âHalo 4â²sâ reviews began hitting the Web, Metacritic gave its all-important score: 91 based on 37 reviews. The Halo team sent out 800 review copies of the game to media in the U.S. alone, so many more reviews are likely to be added to Metacriticâs average. Indeed, as the hours wore on and more reviews were mixed in, Haloâs score dropped to 90.
Still, Bonnie Ross, head of 343 Industries, the Microsoft-owned studio making Halo 4, is relieved. âWeâre happy to see that so far the critical consensus is that we succeeded,â she said. âNow we can look forward to feedback and reviews from players, as well as press.â
Ms. Ross has had Metacritic on her mind more than a few times in recent months. She has asked her team a couple of times in various meetings whether they could deliver a â90-plusâ quality game, referring to the score. âItâs make or break,â she said.
Chris Lee, Haloâs lead producer, said making Halo meet that 90-plus standard has been hard.
âWeâve had to build a studio, hit a release date we have to hit, make sure we maintain the legacy of one of the most successful console franchises of all time and drive innovation and push the boundaries of a game experience,â he said. âWe need to make sure weâre 90-plus and we have to do what we need to get there.â
One way 343 Industries is trying to ensure Haloâs quality is by throwing a lot of people at the problem. The headcount of the team making Halo 4 tops 340, more than three-times the industry average.
Another way is marketing. 343 Industries has created books, websites and an elaborate five-episode live-action mini-series called âForward Unto Dawn,â which tells the back story of how the gameâs hero, Master Chief, meets another new character. The company spent five weeks shooting the series in Vancouver, which cost âmillions of dollars,â Microsoft said.
But the most important aspect of any game is its quality, said Frank OâConnor, Haloâs franchise development director and a veteran of several Halo projects. That means strong visuals, enticing gameplay and a good storyline.
âYou have to just keep your head down and try your absolute hardest,â he said. âYou canât just be as good as the last game, but in order to compete, you have to be better.â
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