Usually when thereâs a â4â² in a gameâs title, thereâs not much to be said about how itâs going to be a reinvention of the series. Across five different shooter titles, Halo has given us new guns, maps and gameplay modes over the years, all developed by its creator, Bungie. With Halo 4 however, itâs important to note that this is supposed to be a shift for the game in many ways.
Bungie is out, moving on to other projects after almost a decade spent in the Halo universe. Even with the gameâs massive success, itâs hard to blame them for wanting some space from the series. But Halo, as a franchise, is too important to Microsoft and the continued viability of the Xbox to let it go by the wayside. 343 Studios was brought in, and assigned the herculean task of taking over Halo while the expectations of millions of fans hung in the balance.
They didnât have to reinvent the game so much as they had to rebuild it. 343 used an entirely new engine for Halo 4, one that pumps up the graphical prowess of the game, but still had to retain the look, and more importantly the feel of a true Halo game.
Part I â" Campaign
There are many aspects to explore about Halo 4 and weâll start where many gamers begin, the campaign. Itâs more or less target practice for multiplayer mode, and gets players familiar with new weapons and upgrades in the game before seeing them out on the Team Slayer battlefields. Oh, and thereâs a story too.
When we last left super soldier Master Chief and his holographic sidekick/quasi-love interest Cortana, they were floating in a wrecked ship after defeating the Covenant menace for the final time. The world ending power of the Halos had been nullified, and there was nothing left to do but cryosleep until someone found them.
Some may disagree on this point, but Halo has never really shined when itâs come to the plot of its campaigns. The missions may be enjoyable, but the story theyâre wrapped in lacks any real dramatic punch, and is often a loose collection of sci-fi jargon strung around some big universe ending threat that requires you to activate switches A, B and C in eight or nine different areas. As games start to get better, more intelligent stories, the bad ones start to stick out like sore thumbs.
Haloâs middling story tradition is continued here, even if the plot has moved on from its old premises. Master Chief must now fight the âPrometheansâ who may have considered a name change after the release of the not-as-good-as-it-should-have-been Ridley Scott film that even shares some plot points with what we see here. The exact nature of the threat is unclear, and for some reason youâre still fighting the Covenant alongside this new race for reasons that are brushed over in the early seconds of the game. The voice acting and the script are by far the worst either has ever been in the series, and Cortana, alternating between malicious corrupted AI and a one-liner delivering sarcasm machine, grows tiresome. And the truth is, Master Chief is just not a strong lead, and never has been. A permanent lack of face (and subsequent facial expressions) can be forgiven, but heâs so robotic in everything he does and says, Iâm half expecting a plot twist at the end of this new trilogy that heâs actually just been a combat adept Artificial Intelligence this whole time.
What is a vast improvement over past games and immediately noticeable from the first moments is 343â²s new engine. The Chief and his arsenal of weapons look stunning with a more detailed render, although Cortana has been sexualized to the point of absurdity, considering sheâs a foot tall hologram, and looks like she should be working in a virtual brothel somewhere with her newfound, unnecessary D-cup. But overall, the Halo universe has never looked better, and this will probably be as good as it gets on the current console generation. Unless Halo is now following the yearly Call of Duty release schedule (which would be logistically impossible) the next Halo game weâre bound to see from 343 will likely be for Microsoftâs next system.
The campaign reveals what changes 343 has made in the universe, and what sorts of new things theyâve brought to the table. 343 is in the unenviable position of needing to keep many, many things the same not to upset fans, while at the same time adding enough to the game for it to seem fresh.
âFreshâ isnât the correct word here, however. 100% of the Covenant foes found in the campaign are the same five or six breeds weâve fought in the other games a thousand times, and the new race of Prometheans only has three new enemy types total. There are flying support robots that should be taken out first to make battles go easier. There are dog-like creatures that gallop around on all fours while still managing to somehow shoot pistols at you. And finally there are âPromethean Knightsâ which are a cross between a standard Covenant Elite and those ice-skating aliens from the first Borderlands game. In short, thereâs nothing too revolutionary to see here. Rather, the Prometheanâs proudest achievement is that their existence lets us not have to deal with an alternate third race, the Flood, one of gamingâs all-time most annoying foes.
Guns are a different story, and there are a lot more new ones to be found here than in previous games, as well as all the old favorites. And I do mean ALL the old favorites. If it was a moderately used gun in a past game, chances are itâs returned here. That even means seemingly redundant weapons like the DMR and the Battle Rifle can be used side by side. Only missing are things like the submachine gun or spiker, guns that no longer serve a purpose now that dual-wielding is kaput. Also curiously absent in the campaign were the rocket launcher and Spartan laser, two old favorites, but they do end up making it into multiplayer.
So whatâs new? Well, the UNSC has a couple of upgraded toys like the SAW machine gun, rail gun and the sticky grenade launcher. The Covenantâs arsenal is mostly the same except their assault rifle has been made over to be more like its human counterpart. And now of course thereâs a whole new class of Promethean weapons whose equip, firing and reload animations are incredibly damn cool from an art direction perspective. However, itâs very obvious that nearly all their weapons are just the assault rifle, battle rifle, pistol, shotgun and sniper rifle with new skins and particle effects, meaning they really shouldnât change gameplay significantly even if it seems like this is the biggest array of guns in a Halo game to date.
The campaign is enjoyable enough, but it lacks anything to make it distinctive from past games. Even finishing it just a day ago, itâs hard to think of moments or sequences that truly stood out from a gameplay perspective. Every game in the series seems like it has the various stages where 1) you drive a tank around, 2) you drive a ghost around, 3) you counter-snipe a bunch of snipers, 4) you fight two hunters at once and its hard, and the list goes on and on. Level and mission design isnât great either, as nearly every sequence has you turning on two to three switches scattered in various locations to go to the next area, which is always a dull objective. And by the end of the game, the environments, as good looking as they may be, start to repeat themselves. Additionally, thereâs no real difficulty curve here. The final few missions didnât seem any more difficult than the first few, and even more unfortunate is that Halo decided to go with the âCall of Dutyâ school of boss fights at the very end, and Iâll leave it to you to see what that means.
I donât envy 343â²s position here. Itâs maddening to try and keep enough things the same so that people donât say youâve butchered a beloved franchise, while at the same time trying to give it new life. Halo 4â²s campaign is adequate, but with any fourth, fifth or sixth game in the series, weâve seen it all before.
Now the campaign is a mere six to eight hours while multiplayer is many dozens or hundreds more after that and really should be the part of the game considered most heavily during a review like this. However, in attempting to boot up multiplayer for the first time, I was dismayed to learn it had to be installed from a second disc. While some may have those newfangled 160GB Xboxes, my old 16GB forced me to delete a whole bunch of DLC from my hard drive before it would even let me load multiplayer. Be forewarned if you own a similar model.
Next: PART II â" MULTIPLAYER
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