Within days of the May debut of James Vaughanâs 99¢ game, Plague Inc., on the Apple (AAPL) App Store, hackers made it available online for free. Up to 35 percent of the gameâs downloads have been illegal, he says. âPiracy is a problem of success,â says Vaughan, whose game lets players infect a virtual world with pathogens. âI canât be too angry about piracy.â Still, the game has gotten 1.6 million paid downloads, so had all the pirated downloads also been paid, the 25-year-old Londoner would have earned more than $500,000 more.
Long the scourge of the movie, music, and video game industries, pirates have turned their attention to apps, making a significant dent in mobile-app store sales, which researcher Yankee Group expects to generate $10.1Â billion this year. There are lots of ways to steal an app; it usually involves copying its code and publishing it on an online forum or a legitimate app store. Sales would be 20Â percent to 50Â percent higher if it werenât for piracy, says Carl Howe, a Yankee vice president. âThe order of magnitude is tens of thousands to hundreds of thousands of dollars in losses per developer.â
Keith Kupferschmid, general counsel of the Software & Information Industry Association, says app piracy is different from other forms of entertainment piracy: âA lot of these apps are done by students. You get a lot of small businesses, regular individuals being hurt here,â he says. âThe individual or a small company doesnât have the resources to pursue piracy.â
In August, the Department of Justice seized the domain names of three websitesâ"applanet.net, appbucket.net, and snappzmarket.comâ"that it said were distributing pirated apps for devices running Googleâs (GOOG) Android software. Piracy is a particular problem on Android devices. Googleâs âtools have been relatively ineffective because there are multiple Android stores, and Google canât possibly control all the non-Google stores,â says Howe. The company declined to make someone available for comment.
Google, Apple, and others with legitimate app stores have been beefing up security. In June, Google began offering encryption keys along with paid apps, which are intended to verify that the app is being used on the device on which it was purchased and to prevent copying. Startups are also helping developers thwart thieves. Many game publishers pay for anti-tampering tools from Arxan Technologies, which says its software is used in 200Â million devices and can alert developers if a hacker is trying to modify an app to steal it. âYou basically have your own army of guards inside your application,â says Jukka Alanen, a vice president at Arxan. More than 1,000 developers use free tools from Boston-based Mtiks, which tell them how many of their downloads have been pirated. The tools also can prevent stolen apps from working or redirect their users to Appleâs App Store. About 30Â percent of the 10 million app downloads Mtiks has analyzed are pirated, says Siva Subramanian, the companyâs co-founder.
The majority of developers donât use any antipiracy tools besides basic ones provided by the stores that sell their apps. âI donât believe itâs worth it on the developerâs side if there is a risk of alienating legitimate customers with well-intended antipiracy measures that can easily go wrong,â says Erica Sadun, an author of books on mobile-app development. Some tools force consumers to go through extra verification steps, making apps more difficult to download and use. Many developers are switching from paid apps to the so-called freemium model, which, among other advantages, shows ads to users who paid for the app and those who downloaded it illegally. âWeâre able to monetize people who pay and donât pay,â says Mike DeLaet, a senior vice president at Glu Mobile (GLUU), maker of Rogue Racing and other games.
Vaughan, the London developer, hopes to convert pirates into paying customers by luring them with new features and updates. Heâs also been reaching out to self-identified pirates on Twitter. âI think the pirates justify what they are doing because they think theyâre dealing with a large company,â Vaughan says. âWhen they find out itâs just one guy, many pirates apologize.â
The bottom line: Piracy is hurting the $10Â billion mobile-app business. Startups are producing software to try to stop the bad guys.
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